GTX1080 Ray Tracing

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Furball
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GTX1080 Ray Tracing

Post by Furball » Mon Mar 18, 2019 8:57 pm

https://www.engadget.com/2019/03/18/nvi ... gtx-cards/

NVIDIA has announced that its ray-tracing tech, only available on its new RTX cards so far, is coming to its older GeForce GTX 10-series cards in April.
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Re: GTX1080 Ray Tracing

Post by PSYCHoHoLiC » Tue Mar 19, 2019 8:44 am

hmm.. no dedicated ASIC in 10 series... 10 seconds per frame?
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Re: GTX1080 Ray Tracing

Post by Furball » Tue Mar 19, 2019 8:47 am

It's just that one new game. BF5 will work fine on 1070's.
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Re: GTX1080 Ray Tracing

Post by w0rM » Tue Mar 19, 2019 6:10 pm

Ray tracing is a dismal failure.
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Re: GTX1080 Ray Tracing

Post by Furball » Tue Mar 19, 2019 8:49 pm

https://www.techspot.com/news/79221-muc ... acing.html

RTX Off: Real-time ray tracing could become available for every modern GPU someday, including AMD’s and Nvidia’s current hardware. Crytek has built a real-time ray tracing system that doesn’t care about special hardware, and they’ll be implementing it into CryEngine to let any game developer build their games with ray tracing for free.

The demo above called “Neon Noir” features two minutes of 4K 30 FPS ray tracing, all completed in real-time on a Radeon Vega 56. All reflections are ray traced, but much like Battlefield V, traditional rendering techniques are used in conjunction with ray tracing to optimize performance.

Before anyone starts a riot that Nvidia has been charging a fortune for RTX hardware, there are some things to note. First, although it does seem to work, Crytek’s ray tracing is still in development and it will be a while longer before it's available. Second, demos always look substantially better than subsequent games, so it’s a bit premature to be judging the visual quality of the solution.

Crytek is the developer/creator behind the revolutionary Far Cry and Crysis game series (some sequels were developed by third parties, the originals were fully theirs), which is famous for breaking down barriers on what was thought to be possible in PC graphics.
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